This was a truly brilliant Arcade game. Super fun. Competitive leaderboards. It is generally addicting to chase ghosts and improving times.
4. Call of Duty: Black Ops 2
Another edition of the Call of Duty series and while it's still largely the same, there are significant changes in Single and Multiplayer. I think the Campaign was the most enjoyable since CoD 4. Black Ops to introduces moral choices and multiple outcomes. The ending can range from happy to truly fucked up and I personally enjoy games that allow for multiple outcomes.
The changes in Multiplayer are a bit of a mixed bag. I love that Scorestreaks have replaced Killstreaks. As a player who goes headlong at objectives, I appreciate the reward. I also think Scorestreaks are an improvement over the Support Killstreaks in MW3. Another aspect that I think Treyarch nailed was gun balance.
There are some issues in Multiplayer, which is why I have it down at forth. I feel like the Scorestreak rewards themselves are overpowered. There seems to be so much air-support and ground-support that at times the chaos levels approach MW2. The Guardian and Shock Charges are particularly annoying to me as well. Finally, It seems to me that head-glitching is worse in this game than any other CoD.
3. FIFA 13
It was another strong addition to the FIFA series this year. The gameplay feels like a slightly more refined version of FIFA 12. Manager Mode was tweaked for the better with changes to the transfer system and the ability to change jobs more easily.
Ultimate Team is largely the same. The match making was changed to a 'seasons' model. The change wasn't really that drastic. The game mode feels a little more robust this year and remains the same type of fun/addicting mix economics/gameplay.
2. Resident Evil 6
This was probably the game that was the most fun this year. It took a lot of shit from critics and players, but I really enjoyed playing the newest addition to the Resident Evil series. It definitely took some getting used to. There was a new system for inventory and healing. The upgrade system was changed from being solely weaponed based to a perk system. Melee became a more important and effective part of a player's attack.
The three campaigns were fun and provided a lot of gameplay. Having to face the same boss over and over again got a bit ridiculous, but the gameplay was still so much fun. Mercenaries is fun as ever and is the only way to unlock alternate costumes (and who doesn't want sexy Sherry and Helena?)
The changes from the previous two titles and complete divergence from all the prior ones in the series, hurt this game's critical acclaim. Drastic changes to gameplay are frustrating initially and I think RE 6 struggled with the expectation of being another RE 4 or 5. I feel this game is a hybrid between RE 5 and Arkham Asylum/City and should be judged through that prism.
Also the box art looks like a giraffe getting a blowjob.
1. Minecraft: Xbox 360 edition
The biggest time-sink of the year. I have never been able to explain why Minecraft is so fun. It just is. Mining and crafting and shit. The updates have begun to catch the 360 game up to PC version. It was a surprisingly great transition to console and definitely was my favorite game of 2012.
Thanks for reading